Sun. Mar 3rd, 2024

With a heavy heart, we are letting you know that the building of Serbian American Museum has been sold off and the Museum is not existent any more.

Dear Members and friends of the Serbian American Museum – St. Sava (the “Museum”, or “SAMS”, we are pleased to inform you that

Justice has been served!

This past Thursday, January 17, 2019, a final verdict was issued in favor of the Defendants (consisting of all the Directors of SAMS) on all counts. Tomorrow you can read the entire verdict on our website,

The Plaintiffs’(Nebojsa Radovanovic, Martina & James Bertsch, Sava Rakocevic,Dragoljub Vujosevic,Vladimir Vertus) actions and their non-credible witnesses’(Simeon Zafirovski, Milos Todorovic and Vladimir Mulina) testimonies have caused great loss to SAMS and our Serbian community by two years of needless litigation and substantially reduced value from landmark designation. After many months and hundreds of hours spent unnecessarily, we are at the beginning again.

What our opposition considered a great victory by obtaining landmark status was simply money out of our pocket and of no benefit to the Museum’s nonprofit mission. As you can see from the written response of the Landmark Comission, ”Srpska kuca” is nowhere mentioned on the plaque that the City of Chicago will install on our building :

”Daniel O. Hill House. Frederick W. Perkins, architect 1902. This American Four Square mansion is one of East Lake View's best remaining single-family residences, finely designed with Prairie-style proportions and Classical-style ornament. Built for a silk merchant working for the Marshall Field and Co. department store, the house is a rare surviving building by a significant Chicago architect. The residence exemplifies the large, well-crafted single-family houses that dominated this lakefront neighborhood’s streetscapes during the years immediately after its annexation to Chicago in 1889.

Designated on March 28, 2018

Rahm Emanuel, Mayor ”

All of the above misguided actions by the Plaintiffs and their supporters, including certain Serbian periodicals, have had a significant negative impact on SAMS’ reputation, our Board, and our entire membership. Those who caused the harm should be held responsible for it.

SAMS’ future real estate and legal options will be discussed at the special membership meeting to be held in February. We will inform Members by separate e-mail of the date and the agenda.


We are grateful to our president Dr. Pavlovic for paying SAMS’ bills and keeping the Museum out of foreclosure. We are also grateful to Vesna Noble for putting numerous hours into preparing the defense, working closely with the Museum’s dedicated insurance defense counsel.

The Board of Directors gives credit where due, to all those who selflessly fought for truth and the best interests of the Museum and the Serbian community. If you should have the opportunity to express personally your gratitude and give credit where due, it will be greatly appreciated.

We are extremely happy to share this good news with our committed Members and all good-willed people from our community.

Regards, Board of Directors of SAMS

Prepared by Vesna Noble, Secretary

Italian Trulli

The Scenario of Online Video Games in Serbia

With about 2.5 billion players worldwide and sales of more than $150 billion in 2019, the gaming business, as a fast-growing segment of the entertainment industry, greatly outperforms the historically successful film and music industries combined. New technology, widespread smartphone usage, and worldwide hyper-connectivity (internet growth) all have an impact on the industry’s potential, allowing for the development of new and/or hybrid business models.

Many nations throughout the globe recognised the multifarious importance of this industry’s growth and gave different financial and nonfinancial incentives in the hope of multiplying profits. For example, in India, Garena has secured immense popularity as they have a user base of overwhelming 80 million gamers. Many claim that among the various reasons that are responsible behind Garena’s success, giving away free codes is one of them. It is popularly known as the ff redeem codes.

Based on a comparative analysis of relevant countries and a survey conducted in Serbia, this paper confirms the multifaceted potential of the Serbian gaming industry and recommends to economic policymakers that they support the development of this rapidly growing industry by providing nonfinancial and then minimal financial incentives.

The gaming sector, like many others, has seen a surge of innovations, disruptions, and new business models as a result of the Fourth Industrial Revolution and new technology.

Hyperconnectivity, new technologies, and the proliferation of smartphones linked the whole globe, while the gaming business “caught” more than two billion players and had exceptional growth, with the present trends expected to continue. In keeping with the reverse razor-and-blade paradigm, Apple committed $500 million in its game subscription service Apple Arcade, while Google established Stadia, a cloud gaming service, as a competitive challenge.

Given the amount of users and projections for future development in the gaming business, it’s no surprise that retail behemoths like Amazon and Walmart have entered the fray. We may now anticipate new business models, innovations, the use of artificial intelligence and other technologies, as well as a gaming “breakthrough” in other areas where “game” and simulation play a significant role, such as education, health care, and the like. Many nations throughout the globe recognise the significance of the gaming sector and promote its growth by offering both financial and non-financial incentives in the hope of multiplying profits in a variety of economic and social areas.

The fundamental issue that arises here is how and if Serbian economic policymakers should promote the growth of this new and rising sector, given to its strong indigenous development and potential.

The 2019 study featured statistics on the Serbian startup ecosystem, including startups in Belgrade and Novi Sad, for the first time, and startups were classed as being in the first stage of development, that is, activation stage. The activation stage is distinguished by limited startup experience and minimal startup production. Startup Genome’s proposal is based on its experience monitoring the growth and development of numerous ecosystems across the world: it is important to expand the number of companies and chances for early-stage investment.

The research also emphasises the need of focusing emphasis on one or two startup subsectors that may be created utilising existing local strengths and possibilities, as well as developing specific support programmes for chosen subsectors. The research identifies two significant Serbian startup subsectors: Blockchain and Gaming. As for the ecosystem’s assets, it highlights the availability of inexpensive high-quality personnel.

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